Encounter #011

3
11

28

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You added Gorganian Cypher to your deck.
You added Nature's Path Pilgrimage (1) to your deck.
You dug through the chest and found 16 Gold.
You added Felling Swing (2) to your deck.
You searched the library and found an interesting book about fighting techniques.
You added Stroke of Foresight (3) to your deck.
You added Warrior's Valor (2) to your deck.
You added Overpower (3) to your deck.
You searched the library and found an interesting book about fighting techniques.
You added Hit and Run (3) to your deck.
You added Glint the Quicksilver (3) to your deck.
You used a reroll to alter the shop
You spent 4 gold and added Helm of Sharp Eye to your deck.
You used a reroll to alter the shop
You spent 12 gold and added Fyendal's Spring Tunic to your deck.
You spent 6 gold and added Frail Rose to your deck.
The beggar invites you to sit beside him and join in meditation.
You removed Cadaverous Contraband (2) from your deck.
The beggar invites you to sit beside him and join in meditation.
You removed Brandish (1) from your deck.
You decide to leave the village and carry on with your adventure.
You added Gorganian Tome to your deck.
You added Seekers Knapsack to your deck.
You added Biting Blade (2) to your deck.
You searched the library and found an interesting book about fighting techniques.
You added Glint the Quicksilver (3) to your deck.
You added Out for Blood (2) to your deck.
You added Push Forward (3) to your deck.
You dug through the chest and found 18 Gold.
You added Precision Press (2) to your deck.
You added Felling Swing (3) to your deck.
The local healer patches your wounds. You feel better prepared for your journey ahead! You heal 5 health.
The local healer patches your wounds. You feel better prepared for your journey ahead! You heal 5 health.
The local healer patches your wounds. You feel better prepared for your journey ahead! You heal 1 health.
You spent 8 gold and added Sown Seed to your deck.
You spent 4 gold and added Precision Press (1) to your deck.
The beggar invites you to sit beside him and join in meditation.
You removed Wounding Blow (3) from your deck.
You decide to leave the village and carry on with your adventure.
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